Saturday, 23 November 2013

Pickups

1st shot reshot with door opening.
POV of second shot walking away from door
Paper pulled from inside of door
Paper placed through letterbox
Sunrise
Cloud movement
Brids scattering
Leaves falling
Long shot of street lights
Establishing of Georgias
Empty streets
empty street 2
Establish park from N's POV
Slide CU's
Swing CU's

I got a few other small pickups of similar nature and the whole shoot went really well. It was only me which led to a few issues with shooting and rewatching as I dropped leaves and practical things like that but it all went well. In fact it went better than the normal shoots an the images I captured on the pickup shoot look a lot more like the shots that were in my head. I think I achieved them better because of time and practice, being more comfortable in the location and being able to play around with a few things till the shot was perfect really helped.











Thursday, 21 November 2013

Rough Cut Screening

Lots of issues that I and other people noticed. I am really not too happy with the work on looking back at it but there were a lot of issues on the day and at an outside location that aren't easily avoidable. I agree that a lot of the camera work just wasn't up to scratch. Overall I think it was a rush to set up each shot, a lack of everyone knowing what shot was what and a panic to get things finished that lowered the standard.

Some of those issues we can be sure to solve next time, I will be shotlisting more closely with the whole group so that everyone has a sense of every shot, so we are always on the same page. I also would like to shoot less that 3 pages a day, 2 would be much better however the cost would go up a lot as we are paying £50 a day for our child actor Courtney so we may have to look at funding. Next a tighter schedule, on our first day we had a rough schedule sort of group of shots for time, I would rather have a specific slot per shot so that we can tell when we are behind and infront of time exactly.

I missed a few focus points along the way, thats unforgivable but if we had longer I'm sure its something that would have ironed out over a few takes. The same goes for a few of the performances and camera movements. I struggled with the heavy duty tripod a little, especially on the tracks and a few of the tracking shots just weren't possible, I may have to invest in a steady cam for the more complex shots of the next project.


Sunday, 10 November 2013

Shooting Day 2

I was a little late to the shoot after a long day shooting both projects the day before but I got on set and we started straight away moving the shots we had no time for to the end of the shoot. Whilst coherence was a little better we were still clearly pushed for time and scenes in the park were hard to get with other kids playing on the equipment. This ment we had really short setup times and I couldnt get the level of detail I wanted.

We also had weather issues, whilst it had been dull the previous day it was now bright and sunny, ruining continuity. ut with no budget and our child actor costing £50 a day we had to shoot despite weather. I tried in camera to keep the cold blue slightly overexpose look but I'm not sure how well it really captures the "morning" feel.

We finished on schedule and it worked really well, not everyone was on the same page still and I think that going through the storyboards again an again and actually writing the shotlist together for the next project will improve work flow massively.

Saturday, 9 November 2013

Shooting Day 1

First day of shooting was a bit off a mess, both in planning and execution. First and foremost I didnt have enough battery for the day so it was only a half day shoot however at the rate we were filming we didnt really lose much time. Our first location had a time restraint that had us working through 11 and travelling to the second location and filming at 12 however I already didnt want to shoot at 12 because of lighting. However we did get it done rushed in time. The other issue was that my storyboards didnt quite match the location, we adapted them to work however the lighting plan for the whole shoot went straight out the window. I thought we would be able to use reflectors when the sun was out to add white outlines and gold glints to everything however there wasn't enough sun for them to work. My fallback was Sony hand lights but they couldnt really be noticed in the sun.

My other problems were that not everyone was on the page with what we were shooting an that we didnt have a shot for shot schedule. This meant we didnt know when we were too slow until it was too late as with the house (the first location). However it was the lack of knowledge of the shotlist that slowed everything down, having to describe over and over what the shot was slowed down setup and made the whole day difficult.

I took advantage of the early day by meeting with Dan and Alex (Sound and Director) and going shot bu shot through the next day planning how long each shot would take and exactly what happened in the shot as to make the next days shoot smoother. Heres what we came up with:


Monday, 4 November 2013

Marked up Script

Here is the marked up script showing what each shot in the shotlist will cover.






Sunday, 3 November 2013

Storyboards

These are the storyboards we have left after the shoot, a few got lost in transit, I'm sure theyre jammed in pockets somewhere but they did their job either way. A few of them werent informed by the locations so unfortunately got changed but a large number can be seen in the film. Next time however I will go through them more thoroughly with our Director and Producer as on the day they werent happy with some of the shots.














Friday, 1 November 2013

Shot Listing

Time Scene Shot Description Actors Length Location SetupTime Other Scene Length (s)
1 1 Wide. Street. Parallel with road. - 4 EXT Shop 5m
1 2 Sun rises over a park. - 3 EXT Park 5m
1 3 Birds flutter from trees. - 3 EXT Park 10m
1 4 LS Streetlights turn off. - 5 EXT Shop 20m
1 5 CU Grass. In BG Nathan(N) comes out of shop. N. 5 EXT Shop 5m Try focus rack.
1 6 Reverse shot 4. N pov. - 3 EXT Shop 10m
1 7 MLS N stands proud then waddles off comically N. 5 EXT Shop 5m
1 8 CU N's face tracking back he drops out of shot N. 8 EXT Shop 15m Tracking
1 9 High angle of nathan still on the floor N. 3 EXT Shop 10m Canted
1 10 Low shot ECU on papers in focus. N gets up in BG N. 5 EXT Shop 10m 44
2 1 ELS-MCU down the street. N struggles toward cam N. 9 St Johns 10m focus pull. FULL
2 2 Low shot bag drops on floor. Skateboard drops too. N. 6 St Johns 5m FULL SCENE
2 3 CU N Taking a breath, looking around. N 5 St Johns 5m
2 4 CU skateboard. 4 St Johns 5m
2 5 MS Profile on N track across. Stops on door. N. MrB. 12 St Johns 15m FULL SCENE
2 6 MCU on MrB takes paper and tuts. N. MrB. 4 St Johns 5m
2 7 Setup end of SH1. Track back as he walks pan as  N. B 6 St Johns 15m
he crosses the street. Boy comes into shot. St Johns
2 8 CU of Scuffle. N. B 4 St Johns 5m
2 9 ELS N CC 1PP picks bag up, walks to cam sighing 6 St Johns 10m 56
3 1 CU Paper going into a door. N. 3 Brentwood 3m Cutaway/montage
3 2 CU Paper being taken out of bag. N. 3 Brentwood 3m Cutaway/montage
3 3 CU Gate opening N. 3 Brentwood 3m Cutaway/montage
3 4 Paper through letter box N. 3 Brentwood 3m Cutaway/montage
3 5 CU Another Gate opening. N. 3 Brentwood 3m Cutaway/montage
3 6 CU N's feet balancing on curb N. 4 Brentwood 5m Focus pull
3 7 LS Behind N as he balances N. 4 Brentwood 5m
3 8 MCU Tracking back as N bumps into car N. 5 Brentwood 15m Keep tracking to LS 28
4 1 LS Tracking back CC 1point perspective N. 4 Street 1 10m Track
4 2 CU N's face Tracking back N. 7 Street 1 10m Track
4 3 ELS behind N walking. He stops "I think Im..." N. 6 Street 1 5m 17
5 1 Shot of T junction. LS N walks through and back. N. 18 Victoria Rd. 15m
looks up junction then walks towards and past cam
5 2 MLS N leans into street glares and goes in the N. 7 Opposite V Rd. 5m
5 opposite direction.
5 3 Same as 2 but he just leans back out of the street. N. 4 Street 2 5m
5 4 OSS N  dives, the dog is framed where he was N. DW. 8 Victoria Rd. 15m
5 5 CU N Through car window. N. 4 Victoria Rd. 5m
5 6 N's POV of dog and woman happily walking DW. 4 Victoria Rd. 5m
5 7 MS N sat on ground woman spots, looks confused N. DW. 5 Victoria Rd. 10m 25
6 1 ELS Park - 4 Park 3m
6 2 Grass. N runs past cam. Rack with him to park N. 8 Park 3m
6 3 CU N smiling at Swings N. 4 Park 5m
6 4 N's POV looking at Swings - 4 Park 5m 20
7 1 N Swinging towards and away from cam N 10 Park 5m Try diff focus points
7 2 N's POV swinging.  - 6 Park 10m
7 3 Profile of swinging. N 5 Park 5m
7 4 Shot from behind N. He stops. Pan to slide. N 7 Park 10m 28
Park
8 1 Shot from behind N on slide N 3 Park 3m
8 2 Shot from bottom of slide infront of N N 5 Park 5m
8 3 CU of N looking around, spotting G N 5 Park 5m
8 4 Profile of N on the slide down N 10 Park 15m
8 5 N's POV of G G 6 Park 5m Soft light + Focus
8 6 LS of G G 5 Park 10m Soft light + Focus
7 G's POV of N N 5 Park 5m
8 8 Circular track around N as he watches G runs past N 5 Park 15m
8 9 MLS N walking towards cam away from slide N 6 Park 10m
8 10 ELS Of Park N leaves. N 6 Park 10m 56
9 1 MS N walking towards G's house. N 4 G's house 5m
9 2 CU Feet walking. Track with them N 3 G's house 15m
9 3 CU N walking towards G's House. N 5 G's house 10m
9 4 CU opening gate  N 3 G's house 5m
9 5 CU feet walking towads the door (Profile) N 3 G's house 5m
9 6 CU Last paper goes out of bag N 3 G's house 5m
9 7 CU Paper goes in letterbox N 3 G's house 5m
9 8 CU N's Head turns N 3 G's house 5m
9 9 CU G G 6 G's house 15m
9 10 MS N G MF… She walks past him. N+G 5 G's house 10m
9 11 CU N facing the door N 7 G's house 5m
9 12 OSS N N+G 7 G's house 10m
9 13 MCU G in her doorway G 5 G's house 10m
9 14 LS-MS as N leaves N+G 5 G's house 15m
9 15 CU gate closing N 4 G's house 2 66
SHOTLIST TIME 340














340


Today I got through to shotlisting the project, was hard work but I think everything should work out well. Here is some of my reasoning:
Scene 1 Shot 1-4 Hopefully these cutaways shoul do a lot of the work in setting the early morning scene.
Scene 2 Shot 2 I think this really low shot of the items dropping on the ground will be nice and mimic him picking himself up in the previous scene.
Scene 2 MrB Whilst no longer in the script this section represents some passage of time and includes Nathan's genius idea of using the skateboard in action.
Scene 3 Shot 1-5 Another representation of the passage of time.
Scene 5 Shot 1-3 In the script Nathan is just found again, these shots are a nice visual representation of him comically searching for a street he recognises.
Scene 5 Shot 4 The dog should come into focus after a small pause to give the action a more pathetic feel when we discover such a kind looking dog across the street.
Scene 6 Shot 2 Should be similar to Scene 1 shot 5 however we track with him now.
Scene 8 Shot 10 This point is where he goes from being in a normal state to his romantic encounter with his dream girl. This is going to be reflected by him walking out of focus as he comes towards the camera to end this scene, entering almost a dreamlike space.
Scene 9 I shotlisted this before knowing the location, I guessed a more closed off garden rather than the awkward driveway we will be using, I will have to adapt it later. 
Scene 9 Shot 14 Leaving the shot this time he comes into focus representing the end of the dream state and the end of the encounter with the dream girl.